Designing customer experiences across complex digital ecosystems.

Nathan Kopp: Lead/Senior Product / UX / UI Designer

I'm a product designer who can bridge customer needs, business objectives, design systems, and technical reality.


About Me

My role is to turn complex problems into simple, scalable experiences


How I Work

People + Product + Technology

Youi needs

  • Customer-centred experiences

  • Complex digital products

  • Design architecture

  • Design systems

  • Technical collaboration

  • Senior stakeholder engagement

  • Cross-functional leadership

  • Prototyping/validation

  • Emerging technology

My experience

  • Woolworths, Ramsay

  • Infomedia/CI&T

  • Ramsay GEL

  • GEL/component libraries

  • CI&T/Agile product teams

  • Ramsay/enterprise programs

  • Product + BA + Engineering + Content

  • Figma/research/testing

  • Claude/AI design workflow

Case Study 1: Woolworths

How do you create a simple customer experience when the underlying fulfilment experience is anything but simple?

Designing transparency across a complex marketplace ecosystem Woolworths Grocery + Everyday Market

2021-2022

My Role.
Senior Product Designer

Contract Senior UI Design | Senior Product Design |
User Research | Testing | User Testing

The Challenge

Customers saw Woolworths Grocery and Everyday Market as one unified shopping experience.

However, behind the scenes, they operated as two different fulfilment models.

The Problem

Customers understood the brand. They did not understand the operational complexity behind it.

Customer mental model:
"I thought I bought from Woolworths."

The experience needed to hide business complexity while increasing transparency.

Discovery

To understand where trust broke down, the team used a combination of discovery methods.

Three Experienced Problems

The project evolved through three major
improvements in experience.

01: Multi-shipment fulfilment

Problem: Customers could not understand why items from the same basket arrived separately.

The existing experience treated split fulfilment as an exception.

Design Principles

  • Separate operational complexity from customer complexity.

  • Customers should understand what is happening without needing to understand why.

02: Mixed Order Confirmation

Problem: Customers purchasing Woolworths Grocery + Everyday Market items struggled to understand:

  • What was being delivered

  • When it would arrive

  • Why items behaved differently

This caused basket abandonment and confusion.

Outcome

  • Customers gained confidence immediately after checkout.

  • The experience reduced uncertainty at the
    highest-risk moment.

03: Order Tracking

Problem: Customers only saw a single order status.

However, the order could contain multiple fulfilment journeys.

This created:

  • "Where is my order?"

  • Support contacts

  • Reduced delivery satisfaction

Conclusion

  • Simplified complexity across Woolworths Grocery and Everyday Market.

  • Balanced customer needs, business goals and technical constraints.

  • Improved fulfilment transparency across mixed orders.

  • Made order tracking and delivery expectations clearer.

  • Helped customers understand what they ordered, when it would arrive, and what happens next.

  • Reinforced the value of clear, connected end-to-end journeys in complex ecommerce ecosystems.

Key Learnings

  • Design for customers, not internal processes
    Customers see one Woolworths experience, so the design needed to feel simple despite complex backend operations.

  • Transparency builds trust
    Clear delivery information helps customers feel confident and in control.

  • Collaboration drives success
    Working closely with product, engineering, legal, and operations teams was essential to creating a scalable solution.

  • Test and iterate early
    Continuous research and testing helped validate ideas and improve the final experience.

  • Ultimately, this project reinforced that good design removes complexity and creates experiences that feel effortless.

CASE STUDY 02 | Ramsay Health Care

The Challenge

A fragmented healthcare digital ecosystem.

Information Architecture first

Structure before surface.

  1. Understand business objectives

  2. Identify priority user journeys

  3. Audit existing content

  4. Redesign IA

  5. Test terminology and findability

  6. Validate navigation

  7. Then move into visual design

Information Architecture first

From brand to design system

Turning a brand into a digital system:

Brand

  1. ↓ Design foundations

  2. ↓ Tokens

  3. ↓ Components

  4. ↓ Patterns

  5. ↓ Templates

  6. ↓ Experiences

  7. ↓ Governance

Tokens & Subatomic

Atoms

Molecules

Organisms

Templates

Pages

Ecosystem:
Global with Secondary Theming

Ecosystem:
Local with Secondary Theming

Designing for scale

Three pillars:
A design system isn't a library of components. It's a way of making better decisions repeatedly.

Conclusion & Learnings

  • Unified Experiences: Connected corporate and hospital journeys through a shared IA and navigation model.

  • Accessibility Through Consistency: Consistent patterns improved usability and accessibility across experiences.

  • Governance Enables Scale: Clear rules and reusable components supported sustainable digital growth.

  • Research Drives Better Outcomes: Testing and validation helped refine IA and design decisions.

  • Design Systems Connect Brand & Product: GEL aligned brand, UX, UI and content into one scalable ecosystem.

Case Study 01: CI&T / Infomedia

The Challenge

Modernising a complex automotive SaaS platform.

Project Overview

Infomedia provides SaaS solutions for automotive manufacturers and dealerships, helping them manage operational performance, report KPIs, and gain marketing insights.

The Business Structure

Discovery

Before the team could begin any redesign, it needed to understand how the platform actually worked.

Design Thinking
Reverse Engineering Before Design

From 142 Screens
to a System

  • 142 experiences

  • Common structures

  • Reusable patterns

  • Scalable framework

Pattern Library

  • KPI cards

  • Tables

  • Filters

  • Charts

  • Side drawers

  • Dashboard layouts

  • Export actions

Before
Legacy Platform

Legacy platform

  • Fragmented

  • Inconsistent

  • Tenant-specific

  • Difficult to understand

  • Business logic hidden in UI

Design System

Way of Working

Infomedia: What I learned

Three big lessons:

1. Understand before you simplify

You can't simplify a complex enterprise product without understanding why it's complex.

2. Patterns are more valuable than screens

The real design output wasn't 142 redesigned reports;
it was the framework underneath them.

3. AI is most powerful when paired with design judgement

AI helped accelerate analysis and discovery, but decisions still required UX reasoning, stakeholder knowledge and product understanding.