User-Centered and Business-Oriented
In an ideal world, I’d apply my ways of working through a clearly defined, agile roadmap, structured yet flexible, allowing for iteration, feedback, and continuous improvement.
However, that’s rarely the reality. If Product teams and Business Stakeholders fully understood how holistic design operates, they would view the product as a lifecycle, not just a project, embracing design as an ongoing, evolving process rather than a
one-off deliverable.
01. Discovery and Research
Sprint Zero: UX | UI | Scrum Master | Product Owner | Business Analysis | Tech Leads | Stakeholders
Business requirements?
Business outcomes?
Target audience?
Stakeholder responsibilities?
What’s in scope?
What’s not in scope?
Dependencies?
Risk?
Deliverables?
Timing?
Defining the team's social contract on ways of working
Set up magic circles comms
Shared data
Decisions repository
Objectives and Key Results (OKRs)
Key Performance Indicators (KPI’s)
- Setting KPI’s and business outcomes
- Increasing conversion rates
- Getting more paying customers
- Increasing retention
Online research
Data analysis quantitative (numbers) | qualitative (types)
- Defined API’s and data tracking
- Separate UX workshop with the solution architect
Competitor analysis
- Revenues Streams | Content Types | Primary Categories | Target Audience
- Competitors Product Criteria Analysis: ease of use | functionality | navigation | UI declutter key content simplify | user experience | retention | timeliness
Customer interviews
Focus group workshops
Surveys and questionnaires
Personas
- Technology data (they use) | user needs | key use activities | pain points | target future state activities
Empathy mapping
Customer journey map (current)
- Emotions | feeling | needs | wants | pain points
02. Planning
Discovery review workshop: UX | UI | Product Owner | Business Analysis
Create User Stories that match with business requirements
Scenario mapping
High-level user flow
Sitemap
- User stories matching all scenarios
03. Conceptualising
Preliminary sketches
Wireframes
Information architecture (IA)
- Card sorting, flat vs deep website Hierarchies
- Copywriting
- Getting more paying customers
- Increasing retention
Prototyping
Defining UX experimentation/validation & learning’s
(scenario, user flows, or component level)- What are the target conditions?
- What are the current conditions?
- What obstacles are preventing you from reaching the target condition?
- Explaining the experiment?
- What is your hypothesis on the experiment outcome and why?
- What was the outcome?
- What did you learn?
User Testing (validation)
- Playback + iteration
04. Design
Hi-Fidelity design
- Accessibility pass AA / AAA
- Framework design system bootstrap, material, react native
- Responsive design
- Clickable prototype
Design documentation
05. Analyses
Hi-Fidelity design
Assessing the outcomes
Measuring data to business outcomes
A/B testing
User testing