Design Philosophy

Great digital products aren't collections of screens.

They're carefully designed systems where business strategy, human behaviour and visual craftsmanship work together.

01. Discovery and Research

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  • Sprint Zero: UX | UI | Scrum Master | Product Owner | Business Analysis | Tech Leads | Stakeholders

  • Business requirements?

  • Business outcomes?

  • Target audience?

  • Stakeholder responsibilities?

  • What’s in scope?

  • What’s not in scope?

  • Dependencies?

  • Risk?

  • Deliverables?

  • Timing?

  • Defining the team's social contract on ways of working

  • Set up magic circles comms

  • Shared data

  • Decisions repository

  • Objectives and Key Results (OKRs)

  • Key Performance Indicators (KPI’s)

    - Setting KPI’s and business outcomes

    - Increasing conversion rates

    - Getting more paying customers

    - Increasing retention


  • Online research

  • Data analysis quantitative (numbers) | qualitative (types)

    - Defined API’s and data tracking

    - Separate UX workshop with the solution architect


  • Competitor analysis

    - Revenues Streams | Content Types | Primary Categories | Target Audience

    - Competitors Product Criteria Analysis: ease of use | functionality | navigation | UI declutter key content simplify | user experience | retention | timeliness


  • Customer interviews

  • Focus group workshops

  • Surveys and questionnaires

  • Personas

    - Technology data (they use) | user needs | key use activities | pain points | target future state activities

  • Empathy mapping

  • Customer journey map (current)

    - Emotions | feeling | needs | wants | pain points


02. Planning

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  • Discovery review workshop: UX | UI | Product Owner | Business Analysis

  • Create User Stories that match with business requirements

  • Scenario mapping

  • High-level user flow

  • Sitemap

    - User stories matching all scenarios


03. Conceptualising

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  • Preliminary sketches

  • Wireframes

  • Information architecture (IA)

    - Card sorting, flat vs deep website Hierarchies

    - Copywriting

    - Getting more paying customers

    - Increasing retention


  • Prototyping

  • Defining UX experimentation/validation & learning’s
    (scenario, user flows, or component level)

    - What are the target conditions?

    - What are the current conditions?

    - What obstacles are preventing you from reaching the target condition?

    - Explaining the experiment?

    - What is your hypothesis on the experiment outcome and why?

    - What was the outcome?

    - What did you learn?

  • User Testing (validation)

    - Playback + iteration


04. Design

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  • Hi-Fidelity design

    - Accessibility pass AA / AAA

    - Framework design system bootstrap, material, react native

    - Responsive design

    - Clickable prototype

  • Design documentation


05. Analyses

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  • Hi-Fidelity design

  • Assessing the outcomes

  • Measuring data to business outcomes

  • A/B testing

  • User testing